AL
Game as experience — board

Game as experience

Type: Board Game|Year: 2025 (two weeks)|Role: Designer|Client: None

The year is 2025. War looms, and panic grips the world.

About the game

In Beredt, players scramble to follow Norway's official survival plans — stocking water, canned food, and crispbread for at least a week.

But hidden Nihilists have lost all hope of survival, craving one final feast of wine, games, and cheese before doomsday.

Who will secure the supplies before the war erupts?

The board

A game that turns preparedness into play.

Purpose

The game has an educational purpose: it introduces players to government emergency preparedness recommendations in an engaging way. At the same time it lightens a serious political context and lets people share a moment of humour and enjoyment in a difficult situation.

Prototype 2
Prototype 3

Rules

Hand out one secret roll-card to each person. Ps: there are 3 nihilists, and 4 preppers. Once everyone has their card the game is ready to begin.

  1. Everyone close your eyes.
  2. Nihilists, open your eyes and acknowledge each other, and close your eyes again.
  3. Everyone opens their eyes.

All players start in the yellow star in the middle. The one to the left of the person reading the rules begins by rolling the dice, and then going clockwise around the table. After every round around the table, the players can choose to either vote someone out, or wait another round. Remember to not trust anyone — the preppers will have a hard time winning without uncovering the nihilist and voting them out.

Visual profile

Aesthetic

The visual identity is built on the Oslo design system. Clean, civic, instantly recognisable, but adapted into a colourful profile that works especially well in a game format, where it helps reinforce the realistic tone while adding visual energy.

Visual profile — scanned

Fonts

Oslo Sans (Medium): The primary typeface for headings and important information. Strong visual hierarchy and readability.

Oslo Sans (Light): Used for body text and secondary information. Clean and approachable across the game materials.

Oslo Sans (Light Italic): Adds emphasis and variation, used for special notes and flavour text.

Color system

Necessities 1#C3E4F1
Necessities 2#D8EBEB
Text Color#2A2856
Fresh Goods#8BC6A5
Dry Goods#F3C97A
Household Items#E68978
White#FFFFFF
Warning#F6664C
Ready#82D6F8

Game elements

Supply cards — scannedEvent cards — scanned

Credits

This was a two-week group project where my main contribution was concept development. I also wrote the rules and carried out user testing.

A huge thank you to Iver Raknes Finne, Marikken Antonsen, Bella Kjensli, and Hedvig Sunde.